There are also a number of vehicles that can be used throughout the levels if you can locate them. There are four extra weapons that can be found in each level and they each have a limited amount of ammo: machine gun, shotgun, tesla/lightning gun, and rocket launcher. You can move around, shoot your gun in four directions, and jump. The basic gameplay in Mighty Goose is similar to its main inspiration Metal Slug. Once you are in the level you get calls from one of your crew members (a rabbit) and he gives you more information about the locations and your objectives. Some levels might have you targeting that level’s boss whereas other objectives might be as simple as exploring the location. Each level has a specific objective, for example in the first level, Void Prison, you have to find and free Commander Vark (a goggle-wearing pig). Some of the sections contain two levels, like the infested mining facility or the desert planet Zandbak. The levels are illustrated on a level select screen that lets you fly your giant red goose ship along the dotted lines connecting each level. You battle your way across nine levels that take place in various galactic locations, such as space stations, space prisons, and a mining facility constructed on what looks like a cluster of connected asteroids. Your next target is Void King, but first, you have to work your way through his army of underlings. The Goose is the number one bounty hunter in the galaxy. Is Mighty Goose a worthy successor or is it as interesting as a spent shell casing? In addition to the core gameplay, Blastmode takes the silliness found in Metal Slug, cranks it up, and uses its own distinct pixel art style. Developer Blastmode’s first major release is heavily influenced by the run and gun games of the past, with the Metal Slug series running at the front of the pack. I just wish it would have been mentioned earlier.Mighty Goose wears its inspiration on its sleeve – or wing I suppose. Obviously, once you know it exists then it’s a great way to try and plan out how to get through levels and bosses faster by saving up money until the perfect time. This bothers me because even though it is a nice feature where you can buy weapons or vehicles to help you get through the level faster, not knowing about it makes it hard to use. Without reason to pause the game, this could be missed at least until a help tip actually points out the feature. In actuality there is a store that you can access when you pause the game and select the store icon. When I saw that the money didn’t do anything there, it then felt like a way to help calculate score at the end of each level. As you play, you earn money, but I initially assumed it was used for the Armory section in the menu where you unlock new abilities. Not because there are micro-transactions or anything even remotely similar, but because I had no idea it existed until a help tip mentions it. The main thing that actually bothers me is the in-game store. That might just be a quirk of how I play, but if I begin a game with a button that does something useless, I will probably never use that button moving forward. So by the time I had unlocked an actually useful ability, I had already trained myself to ignore that button. One thing that threw me off about the abilities though is found at the beginning of the game the ability that is equipped is a honk that doesn’t do anything. All in all the gameplay is varied enough to be entertaining from start to finish. The abilities work like abilities should – some increase movement capabilities, others improve the recharge rate of Mighty Goose mode, and so on. One even throws out machine gun power ups on a pretty frequent basis. There are also companions and abilities included, with the former capable of fighting by your side, delivering some special abilities. Again, regardless of what weapon is in use, even if it is the starter, Mighty Goose mode is fun to use. There is also a Mighty Goose mode that when activated supercharges your current weapon and makes Goose basically unkillable. I had my preferences for certain guns for sure, but regardless of what the game gave me I knew it was going to be stronger than my starter gun and decent enough to use. Something that Mighty Goose does well that so many games fail to do is it makes every gun enjoyable to use. Each spawns with a set amount of ammo and once it’s out you’ll default back to the basic cannon. As you progress there are different weapon drops that you can pick up like machine guns and rocket launchers. There are multiple levels that you play through, each with their own unique design.
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